Global Demand Grows for Game Publishing and Novel Copyrights

Global Demand Grows for Game Publishing and Novel Copyrights

This curated selection focuses on diverse collaboration needs for game publishing abroad, covering distribution, promotion, monetization, and the search for original overseas novel copyrights. It provides practical guidance for industry professionals seeking overseas growth, with a particular focus on market opportunities in Taiwan, Southeast Asia, Europe, the Americas, and Latin America. It aims to offer insights into navigating these diverse regions and maximizing potential for success in the global market.

Meta Ends Live Shopping in US and Europe Amid Low Engagement

Meta Ends Live Shopping in US and Europe Amid Low Engagement

Following Facebook, Instagram also announced the closure of its live e-commerce feature, marking Meta's complete abandonment of the live e-commerce sector. Although the live e-commerce market in Europe and America continues to grow, it still lags far behind the Chinese market. Meta's failure reflects the unsuitability of the live e-commerce model in the European and American markets, as well as the challenges of corporate strategic adjustments. This highlights the differences in consumer behavior and market dynamics between China and the West in the context of live e-commerce.